

Functioning in conjunction with Non-Lethal Takedowns, Knife takedowns may only be performed with a blade and do not allow the player to Interrogate the target, but are significantly faster than Non-Lethal Takedowns. Takedowns may only be performed while standing behind the enemy, otherwise a knife will perform a normal melee attack for 75 damage. The Takedown mechanic is also featured in Battlefield Hardline but is expanded beyond just knives, with a new addition being the Non-Lethal Takedowns that are central to the weapon class of Blunt Weapons.įor knives and Knife Takedowns, they are similar to their iteration from Battlefield 3. In singleplayer, NPC enemies never counter-knife. A missed counter attempt will result in the attacker eventually overwhelming the target, which takes longer to complete than a side or rear takedown.Ĭounter attacks cannot be performed if stabbed while prone or diving the player being stabbed does actually try to hold back the attack as with the other frontal attacks, but is actually shoved back before he can brace the attacker's strike in this case. It should be noted though that a kill with the enemy's knife through a counter-attack will score as a kill with the enemy's model, and not the player's.Ĭounter-knifing can also be performed in the water. A successful counter-attack turns the knife on the attacker and kills them, awarding the victor with the enemy's dogtags. When under attack from the front in either the standing or crouching stance, the target has a HUD prompt appear and has roughly 4 seconds to press Melee Attack before the attack connects and the player is killed. The prompt for Counter-attack can be seen. Strangely enough, the animation is unchanged regardless of whether or not they're on land or in water standing animations are played for players on the surface of the water while prone animations are played if they are diving.Īesthetically, takedown animations are much more violent and involve more hand-to-hand combat techniques compared to those in Battlefield 3, with players performing punches, kicks, grapples, stabbing targets multiple times, and performing cutting attacks instead of stabs. There are still twelve animations for takedowns, which depend on the angle of attack and the stance of the players. Victims of knife takedowns are now unable to be revived. Balancing this is the ability to counterattack frontal takedowns within a limited time frame. Takedowns can now also be performed while swimming, along with use of sidearms. Takedowns can now be initiated from 360 degrees with the knife, completely eliminating the possibility of slashing an adversary. The Knife Takedown feature from Battlefield 3 returns in Battlefield 4, albeit with new features.

When a takedown is performed, the knife user is awarded the victim's Dogtags which is unobtainable in any other way. There are twelve takedown animations in all, four for each stance. Players have to decide whether the extra time and exposure during a takedown are worth the risk, especially when other alert enemies are nearby. When in range of a takedown target, the knife is raised to a vertical 'ready' position-the knife is held horizontally when equipped if there is no target, or if the target is not in range. Frontal melee attacks will be mere knife slashes, unless the attack is initiated from the rear, side, or the enemy subsequently turns to face the player at the last second, in which case a unique takedown attack will occur. Holding the Melee Attack button while behind or beside an enemy will perform a fatal takedown attack. The mechanic of takedowns is first introduced in Battlefield 3 as the Knife Takedown. A loading screen tip regarding Knife Takedown "A melee attack is always more successful from behind an opponent"
